Month: August 2026
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How to have an idea.
At the beginning of the 20th Century Graham Wallas captured the process for having creative thoughts. Why? I guess because you can’t leave ideas up to a chance random shower moment when you need something at 9am on a Monday morning. He based his thinking on the notes of various 19th century scientists, mathematicians and…
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Games are not entertainment.
Games are not entertainment. Being entertained is passive. Players need an active role in the game experience. Games are play and need interactivity, rules and uncertain outcomes. I had a good chat with a design director and writer about the purpose of narrative in games where we explored this. How you make the player an…
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For narrative consistency. Cheat.
Over 50% of active gamers regularly play games over six years old. For narrative teams that creates new problems around consistency and content longevity. So, I went back to basics to find (yes, steal) ideas to help, or at least make me least feel less alone, choosing two seminal sources. The Odyssey, because it underpins…